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  • 1.  Video Game Rentals

    Posted 01-12-2020 15:47
    Hi Everyone,

    We are considering ways to update practices in our game room. We have arcade games but we want to add consoles video games to the operation as well. The problem is that popular video games change so often and the newest games are often pricey.

    Does anyone oversee a game room and have suggestions on keeping games up to date without breaking the bank?

    Thanks,
    NaQuan Redd


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    NaQuan Redd
    Assistant Director, Student Centers & Activities
    Rutgers University
    Piscataway NJ
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  • 2.  RE: Video Game Rentals

    Posted 01-13-2020 20:05
    The unit I manage (Sett Recreation, Wisconsin Union, Univ of Wisconsin-Madison) has an Xbox 360 and a Wii which we have available for patrons to use at no charge.  Even before our consoles became obsolete, we didn't try to keep up with the hottest games.  Instead, we wait and purchase the games we want when they become available as a used item.  You do take a bit of a risk buying used, but if you purchase from a reputable dealer, that risk can be minimized (and the savings are decent).

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    Robert Wright
    Student Services Specialist
    University of Wisconsin–Madison
    Madison WI
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  • 3.  RE: Video Game Rentals

    Posted 01-14-2020 10:37
    Hi NaQuan,

    Here in the Hulman Memorial Student Union at Indiana State, we have been running console 'gaming stations' for a little over 3 years now. We initially started with one station (Xbox One), added a second about a year after (PS4 with PSVR), and this past fall we added a third (Nintendo Switch). Our process allows us to track the usage on the stations and the usage numbers have justified us to add additional stations as well as add new games and replace controllers.

    Our approach to the gaming stations is that we did not want to hand out physical discs/cartridges to staff/students as we had concerns with the potential of theft or damage. All of our games, with an exception of one, have been purchased digitally. Digital versions of the game tend to stay at their retail price longer, even when the physical versions are discounted, but we feel it is worth the additional cost. Additionally, we wanted to control what was being shown these large TVs that are in public view, so using the digital versions games only allows us to block the physical game slots to prevent playing a Movie/Game that we would not want.

    As far as our game buying strategy, we decided to pick up a game subscription (when available) and then we try to hand pick a few of the top releases of the year and have those available on release day. Xbox has the game pass that includes more than 100 games. The game pass ultimate runs $15 a month and cover the cost of the game pass as well as xbox live (online access). We love the game pass as it offers a wide selection of game (with some titles being offered on release day) for a very reasonable cost. In addition to the game pass, we will try to pick up a handful (4-8) of the biggest games as they drop (Madden, NBA, Call of Duty, etc). Although we pick up these games at release date and at full retail price, we see that they get a ton of play time right off the bat. Playstation also has a game subscription, but we ran into some difficulties with it, so we no longer use it.

    There are a lot of things to consider when setting up gaming stations (online access, blocking unwanted content, time limits, student accountability, etc). It took us a while to iron out all the details and find solutions to what seemed like simple problems, but it seems that we have a pretty good handle of things. I have tons additional information that I would be happy to share, but if I tried to write it all here, there'd be pages. If you (or anyone) would like some more detail, I'd be happy to set up a phone call to answer any questions and share our experiences.

    P.S. A nice thing on the Xbox and Switch is that family accounts will get emails weekly that show the number of hours played as well as what games were played. This can be used to easily see what type of games are popular with the crowds using our stations.

    Regards,
    Kevin Phillips
    Technical Services Manger
    Hulman Memorial Student Union
    Indiana State University




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    Kevin Phillips
    Technical Services Manager
    Indiana State University
    Terre Haute IN
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  • 4.  RE: Video Game Rentals

    Posted 01-15-2020 11:28
    We have a Wii U and Playstation 4 for our Game Room. We have about 12 games for each system. We buy those desired games when they get released each year. One of the things we do to help reduce costs is to exchange those "old" games for the new one. We have a business in town, Game Stop that we use for this. It helps cut down on cost, but it is never an even trade. We haven't tried or even considered the gaming subscriptions yet. The good part about the exchange credit is we can take old controllers, consoles, etc. in to to help buy games too.

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    Stephen R. McCay, M.S.
    Associate Director for Operations | Union Department
    The University of Southern Mississippi
    118 College Drive #5067 | Hattiesburg, MS 39406
    P: 601-266-4220 | F: 601-266-5870
    stephen.mccay@usm.edu
    www.usm.edu/union
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  • 5.  RE: Video Game Rentals

    Posted 01-22-2020 10:43
    Hi all,

    We have a PS4 and Xbox at The College of New Jersey. We purchase the top games (mostly sports related) every other year. We do not see a lot of complaints regarding this. However, we do not connect our consoles to the campus network. One reason is that if an individual student signs in and does not sign out, another student would be able to play and possibly make purchases on another students account. No internet connection presents some challenges with updates to the console and games as well as the inability for students to play online.

    Curious if anyone has thought this through on their campus. I am not an experienced gamer so my knowledge is limited.


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    Kiley Cinelli
    Assistant Director
    The College of New Jersey
    Ewing NJ
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  • 6.  RE: Video Game Rentals

    Posted 01-22-2020 11:01
    Hi Kiley,

    We have our Xbox, PS4, and Switch connected online. We also had concerns with individuals signing in with their own accounts and not signing out. Our solution was that we created a primary account to use as the master account and then created 4 or 5 accounts as child accounts under the master account. This allowed us to use parental controls to set needed restrictions. We were also able to use the system/settings security to prevent users from being able to add their own accounts to the consoles. The end result is that the users can use one of the 4-5 child accounts to play online. This worked for the Xbox and PS4. The switch was a little different because we were not able to block new accounts to be added. Our workaround was to created 1 parental account and 7 child accounts. The switch only allows a total of 8 accounts so by filling up all the slots, no one is able to add their own account.

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    Kevin Phillips
    Technical Services Manager
    Indiana State University
    Terre Haute IN
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